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Professional Experience

Development Lead

ZebuFX — Bangalore, India

2025 – Present

Currently serving as Development Lead, responsible for architecting and implementing the studio’s production pipeline. Designed and built a USD-based pipeline framework from the ground up in a remarkably short timeframe, enabling scalable workflows for animation and VFX production.

The pipeline is actively used in production on projects including Kantara and several upcoming feature films.

Key Contributions

  • Designed and implemented a studio-wide USD pipeline architecture supporting asset management, layout, animation, lighting, and rendering workflows.
  • Built production tools and automation systems to streamline artist workflows and reduce manual overhead.
  • Integrated multiple DCC applications into a unified pipeline environment.
  • Collaborated closely with artists, supervisors, and developers to ensure smooth adoption of the pipeline across departments.
  • Continuously improving performance, scalability, and tooling for upcoming productions.

Technical Director

Technicolor Group (MPC) — Bangalore, India

2022 – 2025

Worked as a Technical Director contributing to major international feature films including:

  • Mufasa: The Lion King
  • Aquaman and the Lost Kingdom
  • Transformers
  • Leo
  • Ant-Man
  • Kraven

Focused on building production tools, solving technical challenges, and improving animation and pipeline workflows across multiple projects.

Key Contributions

  • Developed tools to streamline production workflows and simplify artist challenges.
  • Diagnosed and resolved complex technical issues to ensure uninterrupted production.
  • Built utilities for rigging, animation, and shot-based workflows.
  • Served as a go-to technical problem solver for pipeline and artist-related issues.

Founder & Developer

CgKode — Puducherry, India

2021 – 2022

Founded CgKode, a platform focused on creating high-quality tools and plugins for animation and VFX artists.

Key Contributions

  • Developed and distributed production-ready Maya plugins and automation tools to improve animation workflows.
  • Built a Vue-based web platform for showcasing and distributing tools.
  • Conducting research in machine learning techniques for rigging and animation automation.
  • Created multiple tools to enhance artist productivity and pipeline efficiency.

Pipeline Developer

Saneeshwar Animations — Puducherry, India

2016 – 2021

Worked in a dual role as Senior Pipeline Developer and Team Lead, managing a team of artists while developing pipeline tools and automation systems for production.

Key Contributions

  • Developed custom tools and plugins to improve production efficiency and quality.
  • Participated in weekly quality review sessions to enhance final output standards.
  • Led a team of 20 artists, providing technical guidance and workflow improvements.
  • Delivered 40+ training sessions covering topics from 3D animation to emerging technologies.